Doctor Vee Crews


Human Tech Paladin 3
CG Medium Humanoid
Initiative +3; Passive Perception 14

AC 16, touch 10, flat-footed 16 (6 armor, 0 Dex)
Health 28/33 (3d10+3)
Saves: Wisdom, Charisma
Defensive Abilities:

Speed: 30 feet
Offensive Abilities:
Electrical Smite (su): can expend one Power Charge to deal electrical damage to the target, in addition to the weapon’s damage. This deals 1d8 points of damage plus an additional 1d8 for every charge spent; therefore minimum 2d8.
Power Charge (su): character has 2 points of electrical power that it can use to various effect. Each use requires the character to spend 1 point of power charge. Dazing Blow – by spending a charge, an electrical current is used to overwhelm the target in order to stun him/her if they fail a Fortitude Save (DC 8+Proficiency Bonus+Charisma Bonus). Empower Device – by spending a charge, a character can power a device instead of using a power cell for the device. Command Device – ; Overload -;

Str 15 (2), Dex 16 (3), Con 12 (1), Int 10 (0), Wis 9 (-1), Cha 14 (+2)
Proficiency Bonus +2; _____
Skills: Mechanics & Medicine
Languages: Common


Doctor Vee Crews

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